MIGUEL FARAH'S FREECIV STUFF: MARE INFINITUS
This is a modpack loosely inspired in the polinesian islands and the Mare
Infinitus planet (described in detail in Dan Simmons' Endymion).
The basic premise in this modpack is: the world is mostly water, with small
islands here and there (size: 1 square). Terrain is scarce and most of the
activity is ocean-based, so the civilizations don't evolve land-oriented
- all horse-related units can't exist
- automobile units don't exist either
- most infantry units have the "Marine" capability
- nuclear technology is never developed.
The following table describes the changes:
- Atomic Theory
- Bridge Building
- Fusion Power
- Guerilla Warfare
- Horseback Riding
- Labor Union
- Mobile Warfare
- Nuclear Power
- Nuclear Fission
- Mech. Inf.
- Nuclear Plant
- SDI Defense
- Super Highways
- Darwin's Voyage (too powerful)
- Great Wall (makes no sense in this world)
- Hoover Dam (makes no sense in this world)
- Magellan's Expedition (too powerful)
- Manhattan Project (no nuclear technology)
- Pyramids (too powerful)
- Computer Network
- Warrior Oath (Chivalry renamed)
- Wing in Ground Effect
- Yamato Gun
- Yamayo Battleship
- Barge (replaces caravan)
- Freighter (replaces Freight)
- Express Freighter
- Advanced Coastal Defense & Primitive Coastal Defense (both replace
the Coastal Defense)
- Fish Farms
- Water Turbines (replaces Hydro Plant)
The modpack is in development. This is the roadmap:
To be done:
- World map generator. It's a Perl script that generates .SAV files. It
can handle any map size larger than 2x2 (Freeciv's minimum is 40x25, so
- First version of the rulesets have been created. These are based on
Freeciv 1.13.0's Default rulesets.
- Add the ships I haven't written in yet (ekranoplans for transport and
for attack (see Wing in Ground effect)).
- Balancing and fine-tuning the techs, units and improvements.
- Images for the new units (I'll be needing help here).
- Fishing factory: this unit "farms" a 3x3 square sea area, extracting
the available food, and feeds it to the city it belongs to; this lets a
city grow much larger than its 21 squares will support.
Unless I am severely mistaken, this one unit would require modifying
source code, which I am (I must confess) in no condition to do. I'll
require help from someone who can do it.
- Integration of the map generator into Freeciv, to eliminate the need
for the separate one.
You may download the technology tree
(in PostScript format) and the rulesets
(these should be unzipped into a subdirectory inside the freeciv/data/
I am open to suggestions, so if you have an idea to contribute, it'll be
Last update: 28/09/2002.
All rights reserved by Miguel Farah.
You may use the available contact form for any inquiries or comments.